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Re: Kyoto track

Posted: 03 Jan 2008, 21:57
by Miles
if only there was a way to be able to open up the whole track, all the seperate little tracks joined together, junctions and everything just like real life....... now that would make for some fun cruising :D

Re: Kyoto track

Posted: 03 Jan 2008, 21:59
by Eaglezor
Miles wrote:if only there was a way to be able to open up the whole track, all the seperate little tracks joined together, junctions and everything just like real life....... now that would make for some fun cruising :D
yeh i thort that too, but the ai would not be able to go on or the follower would not work

Re: Kyoto track

Posted: 03 Jan 2008, 22:01
by Miles
ai? XD u dnt use ai to mke money for you do you eagle? :P

Re: Kyoto track

Posted: 03 Jan 2008, 22:36
by dougie-lampkin
lol the AI won't work anyway even at the moment...have you ever tried putting them down a track with barriers down the middle? LOL

Theres some issue with having multiple routes, I can't remember, but it's been discussed on the LFS forums before...

Re: Kyoto track

Posted: 03 Jan 2008, 22:48
by Miles
ohh :( *moans* /me thinks they should make it work :D

Re: Kyoto track

Posted: 03 Jan 2008, 22:55
by dougie-lampkin
Not until the entire LFS engine is changed...S3 if we're lucky :lol:

Re: Kyoto track

Posted: 04 Jan 2008, 03:25
by Chesta
oh dear eagle. As if ai matter in a cruise server u noob. Epic Fail.

Re: Kyoto track

Posted: 04 Jan 2008, 04:25
by illegal
This track is no fun, I thought FE would be back longer than a few days.

Re: Kyoto track

Posted: 04 Jan 2008, 05:12
by Sicarius
I'm also not the biggest fan of kyoto but I haven't driven on it enough to get the feel for it. I didn't really like aston when we came out with that either but once I learned the track and proper lines/speeds/braking points I started to really like it. I'm pretty sure the same thing will happen with Kyoto. It'll just take about 50 laps for me in various cars to learn to really like it (which is fine with me, distance bonus anyone?).

I like the idea of blackwood because I enjoy racing on the track quite a bit but it is way too short for our server. With 20-30 people cruising there would be accidents all the time. I also think it would get boring rather quickly because of the repetitive nature of a shorter track (more laps in a shorter time).

Re: Kyoto track

Posted: 04 Jan 2008, 09:27
by Eaglezor
Chesta wrote:oh dear eagle. As if ai matter in a cruise server u noob. Epic Fail.
Yes but it woulf still count as a rice track :X

Re: Kyoto track

Posted: 04 Jan 2008, 13:27
by JasonJ
Change is as good a holiday, if will make you stronger if it dosen't kill you.


Skies/Cloudy ? Simply because in most cases the couldy skies are more interesting and more life like.

This:
cloudy.jpg
Looks better than this:
sunny.jpg

Re: Kyoto track

Posted: 04 Jan 2008, 13:48
by Eaglezor
JasonJ wrote:Change is as good a holiday, if will make you stronger if it dosen't kill you.


Skies/Cloudy ? Simply because in most cases the couldy skies are more intersting and more life like.

This:
cloudy.jpg
Looks better than this:
sunny.jpg
link's broken m8

Re: Kyoto track

Posted: 04 Jan 2008, 15:37
by dougie-lampkin
My LFS has sky disabled anyway, so it's all the one to me :lol:

Re: Kyoto track

Posted: 04 Jan 2008, 15:43
by Eaglezor
dougie-lampkin wrote:My LFS has sky disabled anyway, so it's all the one to me :lol:
so its just pitch balck :D?

Re: Kyoto track

Posted: 04 Jan 2008, 15:45
by dougie-lampkin
Eaglezor wrote:so its just pitch balck :D?
Nah it's a light blue all the time. TBH, I don't notice it...